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The symbols start falling down into the empty space and the goblins try to take them. I can barely play on the weekend. I will play more next week.
I plan to rank out in reasonable amount of games. But about the idea of a successful reboot? MMOs are defined by their ruleset and not their graphics.
Then change its ruleset to your thinking. Instead, you can get to work with what deserves working with: Remember how PlayerUnknown took H1Z1 and modded it into a blockbuster new genre.
The PUBG art assets and mechanics are interchangeable with any usual shooter. Then I built the Altar of Kings to formally win the game.
Here is the map and my summer productions: As you can see, most of my people are healers. Because food producing people are limited by food areas farming land, game, fish , so I can only produce more food with villagers.
So they can produce 5. The downside is that they stop doing it when healing. Except when rats come. Sickness slowly eats away the health of the people, occupying healers for the whole duration of the effect.
When I saw the rats coming, I reassigned the healers to be villagers, but this still cost me production as villagers produce less and they produce nothing when running to buildings.
Could I go higher? In the total map domination game I got more food areas: In this game I got 4 farms, 2 game, 10 fish 16 total. The difference is that every player gets two guaranteed food zones near his town hall.
In the domination game each 7 AI players got their guaranteed spots, now I only got mine and whatever randoms shown up.
So first thing first: Secondly, despite their insane food production, Goats are probably not optimal for the project, because they can only colonize at full cost.
The next would cost Sure, with 26 food zones I could get max, which would allow me to capture a few more zones.
Not a single building spot was spared. I had 38 healer buildings and 38 upgraded houses with only 39 zones. Ergo, practically every single zone had a healer and a home, leaving spots for other buildings.
I guess the underlying assumption is that this problem needs a solution, either by the developers or the team. But the problem has no solution, as the situation exists only because the optimal choice is not fun.
In traditional MMOs, this is mostly seen in the tank-damage-heal trinity, where there are always more wannabe damage dealers than available slots.
Who will be Ape-caster, tank or healer? The Tobold-types would indeed benefit, as they could play for fun without feeling bad.
Who are more numerous? Who is more likely to quit over the continued existence or fix of the imbalance? These are not trivial questions.
Also, the majority is unaffected, while most issues on the table of the devs affect much larger group of players. Special thanks to the Missouri who repaired one fire: This grind reminded me why I abandoned CVs.
The old UI is horrible and the CVs are very dependent on the team for self-defense. Friendly battleships are usually behind me sniping. Bhagpuss made Azuriel look modest with his 40 games: Most of them are obviously dead or dying.
This leads me to the question: But who the hell gives money to make these things?